GlossaryUpdatedSaturday July 25, 2015 byPG Pride.
Attack Goal Area: The area defined by a line drawn sideline to sideline, 20 yards from the face of the goal. Once the offensive team crosses the midfield line, it has ten seconds to move the ball into its attack goal area.
Body Check: Contact with an opponent from the front, between the shoulders and the waist, when opponent has the ball or is within five yards of a loose ball.
Box: An area on the sideline used to hold players who have been served with penalties, and through which substitutions "on the fly" are permitted directly from the sideline onto the field.
Check-Up: A call given by the goalie to alert the defender to find his man and call out his number.
Clamp: A face-off maneuver executed by quickly pushing the back of the stick on top of the ball.
Clearing: Running or passing the ball from the defensive half of the field to the attack goal area.
Crease: A circle around the goal, nine feet in radius, into which only defensive players may enter.
Crosse (Stick): The equipment used to throw, catch and carry (cradle) the ball.
Defensive Clearing Area: The area defined by a line drawn sideline to sideline, 20 yards from the face of the goal. Once the defensive positioned correctly, usually due to a loose ball or an unsuccessful clear.
Extra Man Offense: A man advantage that occurs following a time-serving penalty.
Face-Off: A technique used to put the ball in play at the start of each quarter, or after a goal is scored. The players squat down and the ball is placed between their sticks.
Fast-Break: A transition scoring opportunity in which the offense has at least one man advantage.
Ground Ball: A loose ball on the playing field.
Handle (Shaft): The pole connected to the head of the stick.
Head: The plastic or wood part of the stick connected to the handle.
Loose Ball: A situation in which neither team has control of the ball.
Man Down Defense: The situation that results from a time-serving penalty which causes the defense to play with a least a one man disadvantage.
Midfield Line: The line bisecting the field of play.
On-the-Fly Substitution: A player substitution made during play. Usually executed while the ball is being handled offensively.
Pick: An offensive maneuver in which a stationary player attempts to block the path of a defender with his body.
Pocket: The strung part of the head of a stick which holds the ball.
Rake: A face-off maneuver in which a player sweeps the ball to the side.
Riding: The act of trying to prevent a team from clearing the ball.
Release: The term used by an official to notify a penalized player in the box that he or she may re-enter the game.
Unsettled Situation: Any situation in which the defense is not positioned correctly, usually due to a loose ball or an unsuccessful clear.
Check: A sharp, controlled stick to stick contact initiated by a defender to dislodge the ball from an attacker’s stick. Allowed only in older age groups.
Clear: Any action taken by a goalkeeper from within the goal circle to pass or carry the ball out of the goal circle.
Crease (Goal Circle): A circle around the goal within which the goalie is queen and rules all; none may enter (not even your stick).
Critical Scoring Area: An area 15 meters in front of and to each side of the goal and nine meters behind the goal. An eight-meter arc and 12-meter fan are marked in the area.
Crosse (stick): The equipment used to throw, catch, check and carry the ball.
Crosse Checking: Controlled stick-to-stick contact in an attempt to dislodge the ball from the crosse.
Deputy: A player who enters the goal circle when the goalie is out of the goal circle and her team is in possession of the ball.
Direct Free Position: Awarded when a major foul is committed within the 8m arc. Those within the 8m Arc move to the nearest hash mark so the space to the goal is clear. The player who fouled is moved to the 12m Fan behind the player with the ball. The fouled player is given the ball on the 8m arc and, at the whistle, can attempt to score.
Draw: A technique to start or resume play by which a ball is placed in between two sticks held back to back and drawn up and away.
Eight-Meter Arcs: A semi-circular area in front of the goal used for the administration of major fouls. A defender may not remain in this area for more than three seconds unless she is within a stick's length of her opponent.
Free Position: An opportunity awarded to one player when a major or minor foul is committed by a player from the other team. All players must move four meters away from the player with the ball. When the whistle sounds to resume play, the player may run, pass or shoot the ball.
Free Space to Goal: A cone-shaped path extending from each side of the goal circle to the attack player with the ball. A defense player may not, for safety reasons, stand alone in this area without closely marking an opponent.
Goal Circle: The circle around the goal with a radius of 2.6 meters (8.5 feet). No player's stick or body may "break" the cylinder of the goal circle.
Grounded: Refers to any part of the goalkeeper's or deputy's body touching the ground for support outside of the goal circle when she attempts to play the ball from inside the goal circle.
Indirect Free Position: An opportunity awarded to the offense when a minor foul is committed by the defense inside the 12-meter fan. When the whistle sounds to resume play, the player may run or pass, but may not shoot until a defender has checked her crosse or she passes to a teammate.
Marking: Being within a stick's length of an opponent.
Offsides: Refers to a team with more players over the restraining line than is allowed.
Penalty Lane: The path to the goal that is cleared when a free position is awarded to the attacking team inside the critical scoring area.
Pick: A legal Pick is positioning yourself to force an opponent to take another route. You must set the Pick within your opponent’s visual field (otherwise it’s a blind pick) and so the opponent has enough time and space to stop or change direction.
Ride: The effort made by the team opposing the clearing team to prevent the clear from taking place.
Scoring Play: A continuous effort by the attacking team to move the ball toward the goal and to complete a shot on goal.
Stand: All players, except the goalkeeper in her goal circle, must remain stationary following the sound of any whistle.
Sphere: An imaginary area, approximately 18 cm (seven inches) which surrounds a player's head. No stick checks toward the head are allowed to break the sphere.
12 Meter Fan: A semi-circle in front of the goal used for the administration of minor fouls.
Warning Cards: A yellow card* presented by an umpire to a player is a warning which indicates that she will next receive a red card and be suspended from further participation if she continues to play dangerously and/or conduct herself in an unsportsmanlike manner. A green card is presented by an umpire to the team captain indicating a team caution for delay of game. When a yellow card is given, the player must come off of the field for three minutes of elapsed playing time.